Audio Dramas and Accessibility: A Conversation with Micah Thomas – Part 1 “Early on in that we noticed that there are so many people in the blind and visually impaired community that are underrepresented in the respect of entertainment, both as an entertainer and as the consumer. The only products they have are descriptive videos […]
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AI and its Impact on Audio Quality: A Conversation with Jamie Muffett – Part 2
AI and its Impact on Audio Quality: A Conversation with Jamie Muffett – Part 2 “Specifically as it relates to voiceover, that was, the whole industry has shifted hugely, as you know, and it has democratized the industry a huge amount, which is, you know, I appreciate. You know, some people made a lot of […]
Audio Design and Game Development: A Conversation with Chris Hegstrom – Part 2
Audio Design and Game Development: A Conversation with Chris Hegstrom – Part 2 “But you don’t know how that user is going to do it. Are they going to somersault through the entire level? Are they going to climb up a wall and jump down? And are they going to just sit in a corner […]
Are We Too Busy?
We’re always so BUSY. Ok. I know that’s a pretty general statement. And it might have a lot to do with the fact that I live in North America. There are places in the world that are much more relaxed about their days than we are here. I get it. But I’ve been noticing around […]