“Step sounds in a game is a sample being repeated, and then people start to make little variations in pitch of this sample. And then they became increasingly sophisticated with middleware, and so a whole set of software emerged, a type of software, game audio middleware, that serves only the purpose of making sound, usually […]
Inclusivity
The Power of Sound Design in Film: A Conversation with Benjamin Kapit – Part 1
The Power of Sound Design in Film: A Conversation with Benjamin Kapit “If you have a screen that goes very bright white or if you have a screen that goes very dark, people can deal. Their eyes will adjust, or they’ll just accept that. But if you have bad sound, people will leave. They’ll turn […]
How Audio Diversity Impacts Branding: A Conversation with Steve Keller – Part 1
“We should be hearing diverse voices. As I like to say, if the only time we’re hearing voices of color is in advertising to those segments, then we’ve not just segmented those voices, we’ve actually segregated them. So let’s lean into sonic diversity. You’ll create better representation and a better relationship for your brands with […]
Audio Dramas and Accessibility: A Conversation with Micah Thomas – Part 1
Audio Dramas and Accessibility: A Conversation with Micah Thomas – Part 1 “Early on in that we noticed that there are so many people in the blind and visually impaired community that are underrepresented in the respect of entertainment, both as an entertainer and as the consumer. The only products they have are descriptive videos […]
Unleashing the Power of Sound: Audio Branding for the Holidays – Part 1
Unleashing the Power of Sound: Audio Branding for the Holidays – Part 1 “I was just thinking that humans generally like things that are new, but not that new, and you probably have the familiar tune. And then if you hear something clever, I think the biggest danger is cheesiness. But if you have something […]



