Audio Design and Game Development: A Conversation with Chris Hegstrom – Part 2 “But you don’t know how that user is going to do it. Are they going to somersault through the entire level? Are they going to climb up a wall and jump down? And are they going to just sit in a corner […]
efficiency
Are We Too Busy?
We’re always so BUSY. Ok. I know that’s a pretty general statement. And it might have a lot to do with the fact that I live in North America. There are places in the world that are much more relaxed about their days than we are here. I get it. But I’ve been noticing around […]